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Discover our achievements, success stories, and initiatives, dive into trendy topics and meet the new #celfies
ALL
WHAT WE'VE BEEN UP TO
NEW@CELFOCUS
EDITORIAL
PROJECT STORIES
CALL To Photography
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10
The bokeh effect
Celfocus is helping organisations cross the Digital Chasm
CALL To Games
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9
Make a move!
Celfocus' Internal Mobility Programme
CALL To Games
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9
Front runners
The power of the Visual in websites, webapps and games
CALL To Games
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9
EDITORIAL
The ball is in our court
Keep track of our latest achievements
CALL To Games
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9
Keep your eye on the ball
Celfocus OSS Offer - Network Centred, Partner Enabled and Customer Oriented
CALL To Games
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9
Blow the competition away
View each team - Mobile
CALL To Games
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9
Hackathon
Biggest Challenges of the General Data Protection Regulation
CALL To Time
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8
One year of Call
CALL = Celfocus News for All
CALL To Time
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8
It's Quality Time!
View each team - Quality Assurance
CALL To Time
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8
The big-bang theory and the beginning of times
Celfocus' Data Migration Strategy
CALL To Time
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8
Beating the clock
Time for testing: can we stretch it?
CALL To Time
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8
EDITORIAL
In the blink of an eye
Keep track of our latest achievements
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Putting Faces to Names - get to know our people, their passions, and what they do best
ALL
CALL To Music
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FLASH INTERVIEW
Performing in different stages
Flash interview Joel Silva
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Opening the doors to other perspectives and sparking creativity by venturing beyond the world of IT
CALL To Photography
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10
More than meets the eye
The ugly side of landscape photography
CALL To Photography
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10
Through the lens
FLO - Blind New York street photographer
CALL To Photography
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10
Freezing a moment
How photography connects us
CALL To Photography
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10
My favourite picture of you
A nostalgic trip in time
CALL To Photography
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10
Frame by frame
Romance about hope in stop-motion
CALL To Photography
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10
Authentic and unplanned
The residue of a relationship
CALL To Photography
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10
Real-time shots
5 films about technology
CALL To Film
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17
Somethings gotta give
Technology isn't everything
CALL To Games
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9
Hackschooling
When 13 year-old Logan LaPlante grows up, he wants to be happy and healthy
CALL To Games
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9
Everything gets boring
The Gamification Revolution
CALL To Games
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9
18 or older!
Warning : this is a dark, dark comedy.
CALL To Games
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9
You lose
Let's play the circle game
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