Gamification is the process of using Game Thinking and Game Dynamics to Engage Audiences and Solve Problems
Gabe Zichermann is the world’s foremost expert and public speaker on the subject of gamification, user engagement and behavioral design and the Co-Founder of the behavior change software startup, Onward.
Zichermann’s talks, workshops, books and courses have inspired an entire generation of marketers, customer loyalty experts, HR professionals, strategists and product designers to make the world a more fun and engaging place.
In his speeches, Zichermann argues that not only can gamification be exploited by business but it also can be utilized in education as a serious games to teach students that are not otherwise engaged with traditional classroom methodologies.
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Gamification is the process of using Game Thinking and Game Dynamics to Engage Audiences and Solve Problems
Gabe Zichermann is the world’s foremost expert and public speaker on the subject of gamification, user engagement and behavioral design and the Co-Founder of the behavior change software startup, Onward.
Zichermann’s talks, workshops, books and courses have inspired an entire generation of marketers, customer loyalty experts, HR professionals, strategists and product designers to make the world a more fun and engaging place.
In his speeches, Zichermann argues that not only can gamification be exploited by business but it also can be utilized in education as a serious games to teach students that are not otherwise engaged with traditional classroom methodologies.
No items found.
No items found.
Previous Article
Next Article
Gamification is the process of using Game Thinking and Game Dynamics to Engage Audiences and Solve Problems
Gabe Zichermann is the world’s foremost expert and public speaker on the subject of gamification, user engagement and behavioral design and the Co-Founder of the behavior change software startup, Onward.
Zichermann’s talks, workshops, books and courses have inspired an entire generation of marketers, customer loyalty experts, HR professionals, strategists and product designers to make the world a more fun and engaging place.
In his speeches, Zichermann argues that not only can gamification be exploited by business but it also can be utilized in education as a serious games to teach students that are not otherwise engaged with traditional classroom methodologies.