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CALL To Culture
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Discover our achievements, success stories, and initiatives, dive into trendy topics and meet the new #celfies
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NEW@CELFOCUS
EDITORIAL
PROJECT STORIES
CALL To Interactions
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28
Take the load off
15 Reasons for Negative Consumer Emotions
CALL To Geometry
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27
EDITORIAL
Geometric (im)perfection
Keep track of our latest achievements
CALL To Geometry
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27
In every way, shape and form
A day in the life of... the EOL project
CALL To Geometry
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27
Be there, or be square
The new paradigma of infrastructure
CALL To Geometry
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27
Curved views
AI Institute “Geometry of Deep Learning”
CALL To Geometry
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27
Hitting on all cylinders
Wonders of the English Language
CALL To Geometry
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27
Saving your own
Keep an eye out
CALL To Life
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26
Out with the old, in with the new
A Delivery Framework for Software Re-Engineering Projects
CALL To Life
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26
EDITORIAL
Leave your mark
Keep track of our latest achievements
CALL To Life
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26
Life-changing
The Digital Healthcare Revolution
CALL To Life
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26
Talk is cheap
Wonders of the English Language
CALL To Life
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26
In the public eye
A day in the life of... VIP
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Putting Faces to Names - get to know our people, their passions, and what they do best
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CALL To Music
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FLASH INTERVIEW
Performing in different stages
Flash interview Joel Silva
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Opening the doors to other perspectives and sparking creativity by venturing beyond the world of IT
CALL To Games
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9
05:00
Fight for your life
CALL To Games
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9
The Last Move
The world's largest video game collection
CALL To Games
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9
Offline Dating
BAFTA nominated short film
CALL To Games
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9
A totally different ballgame
Valve - Handbook for Employees
CALL To Games
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9
Shooting Hoops
3 x 3 Nuno Rocha's award-winning short
CALL To Games
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9
All play and no work?
Bringing Gamification to work
CALL To Time
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8
SLOMO
Life after the standards of society
CALL To Time
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8
How far are you willing to go?
David Blaine held his breath for 17 minutes
CALL To Time
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8
4514 days , 12.5 years
Noah takes a photo of myself everyday
CALL To Time
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8
Beating Burnout
What is burnout? How and Why do we get there?
CALL To Time
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8
Time Travel
Seeing the Digital Future, from 1961 AT&T Archives
CALL To Time
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8
The ticking clock
Work-life balance: balancing time or balancing identity?
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